You should be very close to stall speed when you touch down and the stick/yoke should be fairly far back.Īs someguy wrote this is something that takes practice so a video of someone doing it will not be very useful. When just off the runway close the throttle if you have not already done this and let it settle on the runway. Maintain your approach speed until you are about 1 wing span above the runway (something that will take practice to be able to judge) and then start pulling back on the stick/yoke to slow your decent. Been a long time since I have flown a trainer/basic GA type aircraft but 65 knots sounds like a good approach speed for the 172 and is at least close to being in the right ball park but you should look it up and use whatever the manual says is the correct approach speed for the C172. You will need to make trim adjustments as you add flaps and make adjustments to the throttle setting. Normally this would be done on the down wind leg and it is normal on down wind to add some power to maintain altitude until you turn cross wind. So pitch up (pull back on the stick or yoke) to slow down to approach speed and then adjust the trim until there are no longer any force on the stick/yoke and you are maintaining your approach speed. One of the easiest ways to upgrade your flight simulator experience is to purchase a joystick.Someguy wrote in Tue 5:11 pm.Pitch the nose up to achieve the desired approach speed (something around 65 knots?), then vary the throttle to see how it determines where you will touch down.įor approach set the pitch by trimming until there are no control forces at the correct approach speed (aircraft dependent). They give you immediate three-axis control with a single hand, where before keyboard and mouse were required in tandem. This frees up your other hand for the throttle or other controls. Joysticks also offer analogue control, allowing for nuanced inputs for yaw, pitch, and roll, which gives you much more subtle control of your plane. While they aren’t what most actual plane pilots use (see below for more real-world flight controls) they are much closer than either a mouse and keyboard combination or a console gamepad.įor a great entry-level joystick, the Logitech Extreme 3D Pro is a classic for around £45. It gives you 12 programmable buttons that put all of your plane’s toggleable actions within easy reach, as well as a built-in throttle. If you have a bigger budget or want something higher quality, you could opt for a more capable joystick. But, for big money Flight Simulator controllers, you might want to consider some of the more advanced options below instead. While real-life pilots need a great headset for crystal clear communication with ground control stations and their co-workers in the plane itself, Flight Simulator pilots need a great headset to appreciate all the gorgeous work that has gone into the game’s sound design.įrom accurate renditions of the planes’ engines to the bump and rattle of takeoffs and landings, to the patter of rain on the windscreen and chassis it can all make a big difference to the game’s overall immersion. Great headsets offer virtual surround sound, a comfortable headband and earcups, and audio customization that lets you tweak the sound to just how you like it.īut really, the best headset to augment your Flight Simulator experience depends on your personal preferences for headset style, whether you want a wired or wireless headset, and your budget. With this in mind, the Steelseries Arctis 5 is a beloved gaming headset with excellent virtual surround sound and a comfortable ski-google-like headband for extra comfort. If you have a greater budget or prefer a wireless design for more freedom of movement while flying, the Logitech G Pro X wireless Lightspeed headset offers great range, battery life, and excellent audio. #FLIGHTGEAR CESSNA 172 TUTORIAL UPGRADE#.
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